The important thing to note with Carrier Command is that it's not a strategic action game, or a real-time strategy game. It's actually an action game and a strategy game. At the same time. If you zoom the camera all the way out, you'll be able to see a tactical map showing the areas forces your need to conquer. Zoom in a bit more and you control an individual giant carrier decked out with several different types of units.
You can send those units off on missions, or take control of one of them personally, turning this into a vehicular action game. It's all very interesting, and it invokes that healthy dose of FPS-laser-shooting that so many strategy games desperately need.
It's being developed by Bohemia Interactive (ARMA) in the Czech Republic and published state-side by Red Star Games (Muramasa: The Demon Blade, Deadly Premonition.) We're looking forward to giving it a spin later this year to see if it lives up to its fantastic premise.
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